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Edit your camera angles

If you're looking to adjust your camera view angles, this tutorial is designed for you.

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To begin, ensure you are in Edit Mode, accessible via the toggle button located at the top bar on the right side of Volta.

πŸ’‘ If you haven't already, please refer to this tutorial for an overview of Volta's features and interface.

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First, let's cover some key concepts about cameras:

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Cameras List

Volta features 6 default cameras:

  • 2x Static cameras
  • 2x Moving Straight Dolly cameras: cameras moving along a straight axis
  • 2x Moving Circular Dolly cameras: cameras moving around a circular axis

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Show/Hide Cameras

To show/hide a camera, simply click on the eye icon directly in the cameras list or within the Inspector of each camera.

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Preview Cameras

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On the Cameras List

To preview or edit a camera, select it directly from the list. Note that to accurately preview Dolly cameras in motion, you must enable your cameras. While your cameras are enabled, free navigation in the 3D Scene is restricted, and Scene editing can be challenging. The currently enabled camera is indicated by a green eye icon.

If a camera is currently inactive (eye icon crossed), you cannot preview it.

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On the Camera Angles navigation

Another way to preview your camera angles is through the β€œView camera angles” navigation arrows. When your cameras are enabled, you can navigate through them using these arrows.

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Autoswitch

Turn on Autoswitch to automatically switch between cameras every β€œX” seconds.

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Edit your Cameras

To edit your camera position, select a camera from the camera list. Cameras can be either enabled or disabled for editing. Keep in mind that to preview moving cameras correctly, you'll need to enable them.

Edit your camera position by entering the desired values in the input fields or by dragging from left to right over the labels of those input fields.

⚠️ For Straight and Circular Dolly Cameras, please disregard the Transform controls, as they don't affect the camera's properties.

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Field of View

Modify your Field of View (FOV) to adjust the extent of what you see in your camera. A larger FOV provides a broader view.

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Make Your Cameras Audio Reactive

If you're interested in mapping camera parameters to things like Audio Analysis for Audio Reactivity, a tutorial will follow.

FAQs

Do you still have questions?

Please feel free to contact us, and we'll be happy to help clear things up for you.